
Possible references to the Race Crashbreaker, which was not implemented until the sequel, Burnout Revenge, can be found within a large list of strings in the game's code. More evidence for this shakeup is the fact that the file names for the Oval Racer Special and Custom Coupe Ultimate's textures are Compact22 and Compact23, respectively, suggesting that they may originally have been in the Compact series.
#Burnout 3 takedown descargar series#
The Traffic Series was most likely integrated into the Heavyweights series, as hinted by the presence of the City Bus and Delivery Van. The fact that they are included under the heading of "Select Series" implies that they were made selectable at one point during development, though it is unlikely the developers ever intended for them to be selectable in the final game.

What is even more interesting, however, is the inclusion of the Traffic series'. The above string was more than likely used in the Takedown Breakdown screen.Īt one point in development, the Heavyweights were split into three separate series', as hinted towards by these strings of text found in the game's files. New Cheat Unlocked mockup NEW CHEAT UNLOCKED! This message would have been displayed when attempting to access the garage in builds where it wasn't present. THE CAR VIEWER IS ONLY IN DEVELOPMENT VERSIONS Two test messages hidden in the executable. These options can be seen in some July prototype builds. Had there been a GameCube port, it would have used this option. Likely used before the final game's method of retrieving the aspect ratio setting from the system's BIOS (or dashboard, in the Xbox's case) was implemented. Included under the text for the Video section of the Settings menu is a toggle for the aspect ratio. Even the E3 build of the game uses different text to any of these versions.Ĭoming September 2004 Coming September 2004Īppears in most demo versions of the game.Īmong the text for the garage is a statistic for the car's handling, called "grip." This appeared in the previous game as "control." Not only is all of this different to the final, they aren't even used in any of the retail demos. Text that would have been displayed at the top of the screen depending on the sub-menu. Some of the names of the pickups found in Crash Mode have different names within the game's files. A unforgettable, timeless contains a sizable amount of unused text, much of which details features that were cut from the final game. There’s a reason it’s one of the most decorated and celebrated racing games of all time. It may be 16 years removed from being a new, fresh, revolutionary game, but I highly implore anyone who hasn’t played this game to give it a try.

It’s the quintessential Burnout game: fun, fast-paced, visually and audibly pleasing, wonderfully cinematic, and a testament to just how great a game can be when put into the hands of a team of people who want it to be successful. The physics when racing and crashing are incredible, and the damage model still rivals today’s crash-n’-burn racers. The sounds within the game, specifically the soundtrack, is a fun blast of nostalgia for kids who grew up in the early 2000’s playing video games. While the graphics are obviously a sign of the past, this game is so good that it gets a pass from me. The game modes all offer something unique, and the crash mode still shines as brightly as ever. Although the pool of cars in B3 is quite shallow in comparison to the racing games of today, each car and class have their own feel, from the weight of the car (and how much you can push a competitor around) to the varying speed of every car within a class. The World Tour is fun and becomes more and more competitive as you progress through it, meaning it actually feels rewarding to complete. The game manages to do just about everything right. The World Playing in 2020, it’s clear this game still holds up as an all-time classic. Playing in 2020, it’s clear this game still holds up as an all-time classic.
